Constructing a New Gaming Genre
Twenty years ago, a video game that you could neither win nor lose was inconceivable unless you were Will Wright. With five years of college under his belt and no degree, then twenty-something year old Wright created a game based on designing and building cities. In achieving that goal, Will created a new genre in gaming and within it, one of the best-loved game franchises in history, SimCity. An entirely new kind of video game genre, focused on open-ended, non-violent gameplay was born! Hear Will discuss his journey and his upcoming projects.
Will Wright (born January 20, 1960, Atlanta, Georgia) is a well-known computer game designer and is co-founder of Maxis. He created groundbreaking games unlike any others such as: SimCity, The Sims and Spore. Known for his unusual ideas and projects, which later have become groundbreaking hits sealing his reputation as one of the most important game designers in the world. Currently CEO of "Stupid Fun Club," he's now working on new concepts to expand the realm of gaming into our everyday lives. When asked what he does he just says "I design stuff." Rolling Stone magazine called him "one of the 100 people that changed America."
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